Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 154 days ago
4 / 6 / 5
K / D / A
64.3%
Kill participation
913.1
Damage / min
10,457g
401.7 gold / min
15
4 placed · 1 cleared
199
7.6 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSeanor#1616
Nasus · Top
0 / 6 / 4
28.6% KP
9,357
14.1% share
7,706g
173 CS · 6.6/m
JESTERMAXXING#ZANE
Kha'Zix · Jungle
7 / 6 / 2
64.3% KP
13,526
20.3% share
10,488g
158 CS · 6.1/m
twtv Peng04#NMIXX
Ahri · Mid
4 / 6 / 5
64.3% KP
23,770
35.7% share
10,457g
199 CS · 7.6/m
Mafro mad kid#Mafro
Ezreal · ADC
3 / 7 / 5
57.1% KP
14,991
22.5% share
10,797g
185 CS · 7.1/m
Alle#2002
Nautilus · Support
0 / 7 / 10
71.4% KP
4,902
7.4% share
6,429g
21 CS · 0.8/m
Red side
VictoryShensational#Tanto
Shen · Top
5 / 3 / 7
40% KP
16,473
16.9% share
10,068g
165 CS · 6.3/m
Ultear#生病00
Aatrox · Jungle
8 / 2 / 8
53.3% KP
17,936
18.4% share
12,756g
221 CS · 8.5/m
Gonzo#2843
Quinn · Mid
10 / 2 / 3
43.3% KP
31,641
32.4% share
12,804g
197 CS · 7.6/m
Sol Goodman#EUW
Syndra · ADC
6 / 1 / 8
46.7% KP
24,444
25% share
15,342g
256 CS · 9.8/m
Culoncin#Sh3ry
Janna · Support
1 / 6 / 12
43.3% KP
7,146
7.3% share
7,350g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
