Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 153 days ago
11 / 4 / 11
K / D / A
64.7%
Kill participation
1,002.2
Damage / min
14,588g
524.7 gold / min
18
6 placed · 1 cleared
239
8.6 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMisterPap0uMo0n#9297
Gnar · Top
6 / 6 / 10
47.1% KP
22,577
19.6% share
12,950g
190 CS · 6.8/m
Derinicokseviyom#Derin
Graves · Jungle
6 / 9 / 14
58.8% KP
21,802
19% share
14,239g
242 CS · 8.7/m
twtv Peng04#NMIXX
Ahri · Mid
11 / 4 / 11
64.7% KP
27,860
24.2% share
14,588g
239 CS · 8.6/m
Pinki#PPPPP
Jinx · ADC
11 / 1 / 7
52.9% KP
36,256
31.5% share
17,176g
255 CS · 9.2/m
Apex Vayne#EUW
Janna · Support
0 / 4 / 19
55.9% KP
6,537
5.7% share
8,191g
25 CS · 0.9/m
Red side
DefeatIlinalping#1245
Trundle · Top
7 / 7 / 4
45.8% KP
15,591
15.8% share
11,251g
180 CS · 6.5/m
GOOD GOY#9to5
Cho'Gath · Jungle
8 / 6 / 5
54.2% KP
14,465
14.7% share
11,543g
188 CS · 6.8/m
Sorcerer#Mage
Karthus · Mid
5 / 13 / 4
37.5% KP
35,986
36.5% share
9,862g
196 CS · 7.1/m
BunnyBeast#BUNNY
Aphelios · ADC
4 / 4 / 2
25% KP
23,908
24.3% share
13,080g
267 CS · 9.6/m
daynean#3434
Senna · Support
0 / 5 / 6
25% KP
8,637
8.8% share
7,711g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
