Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 150 days ago
7 / 6 / 4
K / D / A
55%
Kill participation
786.7
Damage / min
12,002g
434.3 gold / min
26
5 placed · 7 cleared
246
8.9 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPalco Granko#split
Garen · Top
9 / 2 / 7
42.1% KP
20,036
20.7% share
12,646g
217 CS · 7.9/m
Skeanz#Neil
Naafiri · Jungle
15 / 2 / 8
60.5% KP
32,190
33.2% share
16,613g
244 CS · 8.8/m
peanut#LEC
Twisted Fate · Mid
4 / 6 / 18
57.9% KP
16,116
16.6% share
11,687g
167 CS · 6/m
Tockimo#freak
Seraphine · ADC
8 / 4 / 15
60.5% KP
20,124
20.8% share
15,082g
217 CS · 7.9/m
LEBOUCHERRRRRRR#EUW
Alistar · Support
2 / 6 / 23
65.8% KP
8,384
8.7% share
8,595g
23 CS · 0.8/m
Red side
Defeatqweasdx#EUW
Kog'Maw · Top
5 / 7 / 3
40% KP
40,334
39.2% share
12,295g
201 CS · 7.3/m
twtv pcelicalol#twtv
Kayn · Jungle
4 / 6 / 6
50% KP
19,270
18.7% share
11,455g
214 CS · 7.7/m
twtv Peng04#NMIXX
Ahri · Mid
7 / 6 / 4
55% KP
21,739
21.1% share
12,002g
246 CS · 8.9/m
meowmeowmeow#nami
Ashe · ADC
3 / 12 / 4
35% KP
14,938
14.5% share
9,153g
157 CS · 5.7/m
Firstbron Sons#PaVeL
Yuumi · Support
1 / 7 / 9
50% KP
6,690
6.5% share
6,960g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
