Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Victory
Ranked Solo/Duo · 147 days ago
0 / 4 / 17
K / D / A
89.5%
Kill participation
314.5
Damage / min
8,798g
258.9 gold / min
123
50 placed · 13 cleared
37
1.1 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPalco Granko#split
Garen · Top
3 / 4 / 2
41.7% KP
10,160
11.4% share
12,375g
276 CS · 8.1/m
molodoy jg#FURIA
Sylas · Jungle
3 / 3 / 5
66.7% KP
18,406
20.7% share
14,229g
271 CS · 8/m
CHALL BTW#EUW
Yasuo · Mid
2 / 4 / 3
41.7% KP
16,451
18.5% share
13,301g
332 CS · 9.8/m
Barsas#BRAND
Brand · ADC
3 / 5 / 7
83.3% KP
34,644
38.9% share
13,610g
248 CS · 7.3/m
thefirstchurtle#EUW
Tahm Kench · Support
1 / 3 / 7
66.7% KP
9,344
10.5% share
8,239g
32 CS · 0.9/m
Red side
VictoryDrututt#MAKS
Vayne · Top
4 / 2 / 8
63.2% KP
27,537
25.6% share
14,669g
312 CS · 9.2/m
TWTV DETDERT#12MAJ
Vi · Jungle
2 / 1 / 16
94.7% KP
11,817
11% share
13,226g
232 CS · 6.8/m
MercedesBenzE500#EUW
Ahri · Mid
1 / 3 / 10
57.9% KP
20,235
18.8% share
12,192g
270 CS · 7.9/m
Kaori#EUW33
Zeri · ADC
12 / 2 / 5
89.5% KP
37,158
34.6% share
20,809g
337 CS · 9.9/m
twtv Peng04#NMIXX
Rell · Support
0 / 4 / 17
89.5% KP
10,687
9.9% share
8,798g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
