Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 147 days ago
5 / 5 / 11
K / D / A
47.1%
Kill participation
1,076.7
Damage / min
13,965g
470.5 gold / min
16
6 placed · 1 cleared
266
9 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatArmelkje#EUW
Orianna · Top
1 / 4 / 1
11.8% KP
24,868
20.3% share
9,864g
235 CS · 7.9/m
Sheiden#1234
Graves · Jungle
10 / 8 / 3
76.5% KP
23,808
19.4% share
13,988g
222 CS · 7.5/m
purplesky#234
Teemo · Mid
4 / 7 / 8
70.6% KP
46,042
37.6% share
13,426g
274 CS · 9.2/m
Serenity#2551
Sion · ADC
2 / 6 / 4
35.3% KP
20,602
16.8% share
11,434g
207 CS · 7/m
Legende Matti#EUW
Blitzcrank · Support
0 / 9 / 9
52.9% KP
7,124
5.8% share
7,481g
15 CS · 0.5/m
Red side
Victorytwtv laabuk#0124
Anivia · Top
2 / 1 / 11
38.2% KP
23,921
18.6% share
10,680g
228 CS · 7.7/m
ENOHADEG#EUW
Lee Sin · Jungle
14 / 5 / 6
58.8% KP
23,679
18.4% share
14,237g
185 CS · 6.2/m
twtv Peng04#NMIXX
Yone · Mid
5 / 5 / 11
47.1% KP
31,959
24.9% share
13,965g
266 CS · 9/m
TwTv PurifiedUC#0101
Vladimir · ADC
13 / 0 / 9
64.7% KP
38,247
29.8% share
17,575g
285 CS · 9.6/m
goroncywir62#rank1
Lulu · Support
0 / 6 / 26
76.5% KP
10,600
8.3% share
9,398g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
