Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Defeat
Ranked Solo/Duo · 138 days ago
3 / 5 / 6
K / D / A
75%
Kill participation
867.3
Damage / min
12,923g
406.2 gold / min
19
11 placed · 4 cleared
261
8.2 CS / min
Objective control
1
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAbbedaggÆ#EUW
Gnar · Top
2 / 1 / 9
42.3% KP
33,182
24.3% share
13,450g
300 CS · 9.4/m
mist#993
Graves · Jungle
9 / 2 / 6
57.7% KP
21,313
15.6% share
15,054g
243 CS · 7.6/m
BAR MOJITO#MACA
Anivia · Mid
7 / 3 / 9
61.5% KP
33,401
24.5% share
15,198g
274 CS · 8.6/m
ZYB gen4#KR01
Vayne · ADC
6 / 3 / 9
57.7% KP
31,150
22.8% share
15,090g
278 CS · 8.7/m
yuukiyuukster#yuuki
Senna · Support
2 / 3 / 17
73.1% KP
17,331
12.7% share
12,252g
46 CS · 1.4/m
Red side
DefeatDASHKAI#00000
Sion · Top
3 / 5 / 1
33.3% KP
18,259
15.7% share
11,013g
204 CS · 6.4/m
Wakuwa#Wak
Skarner · Jungle
0 / 6 / 6
50% KP
16,078
13.8% share
9,401g
175 CS · 5.5/m
J1HUIV#000
Jayce · Mid
5 / 6 / 3
66.7% KP
28,606
24.6% share
15,301g
325 CS · 10.2/m
twtv Peng04#NMIXX
Seraphine · ADC
3 / 5 / 6
75% KP
27,594
23.7% share
12,923g
261 CS · 8.2/m
NattyNatt#2005
Ashe · Support
1 / 4 / 8
75% KP
25,692
22.1% share
9,773g
82 CS · 2.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
