Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 133 days ago
3 / 2 / 11
K / D / A
56%
Kill participation
752.1
Damage / min
11,405g
438.1 gold / min
21
3 placed · 7 cleared
257
9.9 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryULTRA INSTINCT#1964
Gragas · Top
2 / 3 / 11
52% KP
18,033
21.7% share
10,972g
214 CS · 8.2/m
TWTV DETDERT#12MAJ
Graves · Jungle
16 / 3 / 7
92% KP
24,754
29.7% share
17,047g
211 CS · 8.1/m
twtv Peng04#NMIXX
Ahri · Mid
3 / 2 / 11
56% KP
19,579
23.5% share
11,405g
257 CS · 9.9/m
Gottes Sohn#Teo
Tahm Kench · ADC
4 / 5 / 9
52% KP
15,275
18.4% share
11,599g
171 CS · 6.6/m
twitch raiko#KATA
Blitzcrank · Support
0 / 5 / 18
72% KP
5,584
6.7% share
7,728g
19 CS · 0.7/m
Red side
DefeatExileh8#44444
Cassiopeia · Top
3 / 6 / 2
27.8% KP
21,235
27.1% share
10,642g
245 CS · 9.4/m
NattyNatt#2005
Lee Sin · Jungle
4 / 6 / 3
38.9% KP
10,713
13.7% share
9,964g
194 CS · 7.5/m
J1HUIV#000
Jayce · Mid
3 / 4 / 5
44.4% KP
15,988
20.4% share
12,512g
260 CS · 10/m
Twitch Six10lol#Six7
Ekko · ADC
5 / 3 / 4
50% KP
19,314
24.7% share
11,824g
251 CS · 9.6/m
ttv fabeaneuw#0000
Nautilus · Support
3 / 6 / 10
72.2% KP
11,087
14.2% share
7,724g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
