Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 133 days ago
9 / 6 / 5
K / D / A
60.9%
Kill participation
1,146.2
Damage / min
13,525g
511.3 gold / min
12
5 placed · 1 cleared
225
8.5 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatL Hopital#1738
Lissandra · Top
2 / 10 / 8
43.5% KP
17,040
18% share
8,417g
166 CS · 6.3/m
PROMINENCE BURN#WMG
Lee Sin · Jungle
7 / 12 / 5
52.2% KP
13,939
14.7% share
10,757g
146 CS · 5.5/m
twtv Peng04#NMIXX
Ahri · Mid
9 / 6 / 5
60.9% KP
30,316
32% share
13,525g
225 CS · 8.5/m
chöego#EUW
Senna · ADC
3 / 7 / 10
56.5% KP
21,247
22.4% share
11,278g
197 CS · 7.4/m
joe Kessler#real
Bard · Support
2 / 6 / 14
69.6% KP
12,209
12.9% share
8,433g
39 CS · 1.5/m
Red side
Victoryiwanan#7596
Ryze · Top
15 / 5 / 7
53.7% KP
37,199
32.1% share
15,333g
249 CS · 9.4/m
thefirstchurtle#EUW
Wukong · Jungle
6 / 5 / 9
36.6% KP
19,031
16.4% share
11,109g
170 CS · 6.4/m
remnant 他是唯#nenad
Yasuo · Mid
3 / 6 / 5
19.5% KP
12,095
10.4% share
12,803g
233 CS · 8.8/m
sz1a béla#EUW
Sivir · ADC
17 / 3 / 8
61% KP
39,883
34.4% share
19,506g
240 CS · 9.1/m
Engelsblut#0203
Alistar · Support
0 / 4 / 22
53.7% KP
7,770
6.7% share
8,610g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
