Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 131 days ago
5 / 4 / 15
K / D / A
69%
Kill participation
813.7
Damage / min
9,985g
406.4 gold / min
20
5 placed · 3 cleared
179
7.3 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysmurfeee#OSRS
Gnar · Top
1 / 4 / 4
17.2% KP
14,619
16.6% share
9,406g
213 CS · 8.7/m
TWTV DETDERT#12MAJ
Graves · Jungle
11 / 1 / 8
65.5% KP
21,257
24.1% share
13,749g
233 CS · 9.5/m
twtv Peng04#NMIXX
Ahri · Mid
5 / 4 / 15
69% KP
19,991
22.7% share
9,985g
179 CS · 7.3/m
TWTV AKANTRIS#bust
Karthus · ADC
8 / 3 / 10
62.1% KP
20,197
22.9% share
12,172g
207 CS · 8.4/m
electricshoe#SUPP
Senna · Support
4 / 1 / 18
75.9% KP
12,156
13.8% share
9,481g
43 CS · 1.8/m
Red side
DefeatDJ AATROX#DEATH
Irelia · Top
5 / 3 / 1
46.2% KP
15,658
23.5% share
12,400g
254 CS · 10.3/m
TryhardEkko#TWTV
Ekko · Jungle
1 / 4 / 4
38.5% KP
9,028
13.5% share
8,475g
172 CS · 7/m
twtv CruncyWM#WHITE
Xin Zhao · Mid
6 / 6 / 0
46.2% KP
14,520
21.8% share
10,317g
182 CS · 7.4/m
Barsas#BRAND
Brand · ADC
1 / 10 / 3
30.8% KP
20,617
30.9% share
8,262g
179 CS · 7.3/m
sootrebor#minia
Leona · Support
0 / 6 / 6
46.2% KP
6,848
10.3% share
5,924g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
