Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 128 days ago
7 / 8 / 4
K / D / A
78.6%
Kill participation
990.6
Damage / min
11,406g
449.6 gold / min
27
3 placed · 10 cleared
232
9.1 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryyung nuguri#EUW
Teemo · Top
9 / 1 / 8
51.5% KP
18,776
23.6% share
12,306g
193 CS · 7.6/m
scythe#gamer
Jarvan IV · Jungle
1 / 5 / 22
69.7% KP
8,948
11.2% share
10,486g
175 CS · 6.9/m
twitch raiko#KATA
Katarina · Mid
12 / 3 / 5
51.5% KP
22,332
28% share
15,363g
250 CS · 9.9/m
Chill1000#larry
Jhin · ADC
8 / 2 / 11
57.6% KP
23,470
29.5% share
14,837g
260 CS · 10.2/m
Kral Batuuu#kral
Alistar · Support
3 / 3 / 21
72.7% KP
6,110
7.7% share
8,752g
33 CS · 1.3/m
Red side
DefeatMISA Ragner#Rago1
Viktor · Top
1 / 7 / 1
14.3% KP
18,102
22.4% share
8,864g
206 CS · 8.1/m
twtv kaiitania#kait
Talon · Jungle
2 / 7 / 5
50% KP
14,239
17.6% share
10,442g
213 CS · 8.4/m
twtv Peng04#NMIXX
Ahri · Mid
7 / 8 / 4
78.6% KP
25,127
31.1% share
11,406g
232 CS · 9.1/m
Franker#EUW14
Kalista · ADC
1 / 6 / 4
35.7% KP
13,242
16.4% share
10,960g
229 CS · 9/m
Lyrokun#EUW
Rell · Support
3 / 5 / 10
92.9% KP
10,011
12.4% share
7,622g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
