Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 128 days ago
6 / 8 / 1
K / D / A
46.7%
Kill participation
428.3
Damage / min
10,778g
439.3 gold / min
35
5 placed · 10 cleared
188
7.7 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryyung nuguri#EUW
Teemo · Top
7 / 3 / 8
45.5% KP
16,113
17.6% share
10,780g
175 CS · 7.1/m
NattyNatt#2005
Rengar · Jungle
9 / 3 / 7
48.5% KP
21,063
22.9% share
14,644g
253 CS · 10.3/m
Annie IRL#Annie
Annie · Mid
6 / 2 / 13
57.6% KP
23,989
26.1% share
11,555g
169 CS · 6.9/m
TTV Mandarynnn#guwno
Jhin · ADC
8 / 3 / 11
57.6% KP
17,492
19.1% share
14,067g
200 CS · 8.2/m
Passed Pawn#EUW2
Lissandra · Support
3 / 4 / 12
45.5% KP
13,136
14.3% share
8,217g
39 CS · 1.6/m
Red side
Defeatfight fight#fight
Ryze · Top
3 / 6 / 7
66.7% KP
15,765
32.7% share
10,186g
217 CS · 8.8/m
Buggy2v9#EUW
Nocturne · Jungle
3 / 8 / 8
73.3% KP
11,441
23.7% share
9,148g
146 CS · 6/m
twtv Peng04#NMIXX
Ahri · Mid
6 / 8 / 1
46.7% KP
10,508
21.8% share
10,778g
188 CS · 7.7/m
TeaZing#Liebe
Senna · ADC
2 / 6 / 4
40% KP
8,171
17% share
9,302g
163 CS · 6.6/m
Kite Machine#2015
Alistar · Support
1 / 5 / 6
46.7% KP
2,296
4.8% share
6,127g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
