Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Defeat
Ranked Solo/Duo · 125 days ago
4 / 6 / 11
K / D / A
57.7%
Kill participation
963.8
Damage / min
14,422g
392.6 gold / min
28
10 placed · 2 cleared
235
6.4 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynormale kartofel#devn
Cho'Gath · Top
3 / 6 / 8
40.7% KP
24,837
17.5% share
11,455g
235 CS · 6.4/m
Silva#EUW2
Wukong · Jungle
6 / 7 / 16
81.5% KP
23,656
16.6% share
15,587g
260 CS · 7.1/m
twtv CruncyWM#WHITE
Sylas · Mid
5 / 3 / 19
88.9% KP
30,388
21.4% share
13,771g
228 CS · 6.2/m
Garfield#liz
Jhin · ADC
9 / 3 / 11
74.1% KP
53,224
37.4% share
22,189g
357 CS · 9.7/m
Bisgaard#Mid
Rell · Support
4 / 7 / 21
92.6% KP
10,053
7.1% share
11,003g
29 CS · 0.8/m
Red side
Defeattwtv Peng04#NMIXX
Sion · Top
4 / 6 / 11
57.7% KP
35,404
24% share
14,422g
235 CS · 6.4/m
JG top boy#lync1
Viego · Jungle
15 / 4 / 10
96.2% KP
40,562
27.5% share
19,805g
306 CS · 8.3/m
Nano#AFW
Ahri · Mid
3 / 5 / 19
84.6% KP
41,945
28.4% share
14,616g
307 CS · 8.4/m
wx PaoPaoPW#EUW
Ashe · ADC
1 / 5 / 9
38.5% KP
19,517
13.2% share
12,973g
249 CS · 6.8/m
hans Ianda#2shiv
Seraphine · Support
3 / 7 / 14
65.4% KP
10,149
6.9% share
10,396g
40 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
