Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 120 days ago
2 / 9 / 5
K / D / A
43.8%
Kill participation
236.8
Damage / min
8,025g
299.6 gold / min
102
41 placed · 13 cleared
27
1 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKapa4ungusDeluxe#SYBAU
Zaahen · Top
2 / 6 / 5
43.8% KP
22,089
27.8% share
10,207g
202 CS · 7.5/m
Cadde59A#59A
Jarvan IV · Jungle
2 / 7 / 8
62.5% KP
8,741
11% share
10,091g
176 CS · 6.6/m
Poro with Cookie#EUW
Mel · Mid
8 / 8 / 1
56.3% KP
26,343
33.2% share
14,234g
223 CS · 8.3/m
SLENDOOOO#DAC
Varus · ADC
2 / 9 / 3
31.3% KP
15,883
20% share
11,224g
227 CS · 8.5/m
twtv Peng04#NMIXX
Blitzcrank · Support
2 / 9 / 5
43.8% KP
6,343
8% share
8,025g
27 CS · 1/m
Red side
Victoryanteno#PT1
Gnar · Top
0 / 5 / 7
17.9% KP
25,500
19.3% share
11,941g
246 CS · 9.2/m
Xagog#LoL
Graves · Jungle
28 / 2 / 6
87.2% KP
49,342
37.4% share
20,354g
237 CS · 8.8/m
Dyenn#2444
Ahri · Mid
1 / 5 / 9
25.6% KP
13,265
10.1% share
10,381g
218 CS · 8.1/m
Kaori#EUW33
Ashe · ADC
6 / 2 / 22
71.8% KP
31,499
23.9% share
16,314g
250 CS · 9.3/m
Mimass#EUW
Seraphine · Support
4 / 2 / 24
71.8% KP
12,306
9.3% share
9,630g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
