Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 120 days ago
10 / 5 / 15
K / D / A
50%
Kill participation
897.5
Damage / min
15,354g
458.3 gold / min
35
9 placed · 4 cleared
253
7.6 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGoldberg#blame
Zed · Top
13 / 7 / 5
36% KP
32,144
20.1% share
17,782g
207 CS · 6.2/m
Xagog#LoL
Pantheon · Jungle
10 / 4 / 23
66% KP
38,272
24% share
17,573g
242 CS · 7.2/m
twtv Peng04#NMIXX
Ahri · Mid
10 / 5 / 15
50% KP
30,065
18.8% share
15,354g
253 CS · 7.6/m
1111111111111111#X111
Karthus · ADC
9 / 8 / 23
64% KP
41,734
26.2% share
17,470g
257 CS · 7.7/m
zeiko#1v9
Pyke · Support
8 / 10 / 18
52% KP
17,325
10.9% share
12,714g
36 CS · 1.1/m
Red side
Defeatrawr kitten meow#uwu
Zoe · Top
9 / 10 / 5
41.2% KP
32,738
26.4% share
12,955g
189 CS · 5.6/m
Kokoro#1206
Graves · Jungle
3 / 11 / 6
26.5% KP
18,055
14.6% share
13,284g
272 CS · 8.1/m
MathisV#ARCHE
Akali · Mid
6 / 6 / 5
32.4% KP
16,688
13.5% share
14,928g
278 CS · 8.3/m
last samurai#Hansu
Yasuo · ADC
10 / 11 / 6
47.1% KP
36,150
29.2% share
15,887g
252 CS · 7.5/m
LiL TommyG#EUW
Bard · Support
6 / 12 / 11
50% KP
20,317
16.4% share
11,453g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
