Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 117 days ago
9 / 6 / 7
K / D / A
44.4%
Kill participation
1,025.1
Damage / min
13,707g
443.8 gold / min
23
4 placed · 5 cleared
263
8.5 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatANDA#RIEL
Cho'Gath · Top
6 / 9 / 4
27.8% KP
26,021
19% share
11,382g
193 CS · 6.2/m
Skeanz#Neil
Wukong · Jungle
10 / 3 / 9
52.8% KP
27,048
19.7% share
15,252g
242 CS · 7.8/m
twtv Peng04#NMIXX
Ahri · Mid
9 / 6 / 7
44.4% KP
31,660
23.1% share
13,707g
263 CS · 8.5/m
yoydshxty#EUWE
Lucian · ADC
4 / 7 / 16
55.6% KP
27,410
20% share
14,172g
221 CS · 7.2/m
PCS Moule frite#MIAM
Elise · Support
7 / 11 / 16
63.9% KP
25,166
18.3% share
10,875g
27 CS · 0.9/m
Red side
Victorybileğin kırılır#kazor
Zaahen · Top
8 / 8 / 5
36.1% KP
39,846
25.6% share
15,032g
246 CS · 8/m
NattyNatt#2005
Naafiri · Jungle
10 / 6 / 8
50% KP
32,226
20.7% share
15,826g
272 CS · 8.8/m
Mickey Mouse#SZN
Orianna · Mid
4 / 3 / 15
52.8% KP
33,903
21.8% share
12,555g
241 CS · 7.8/m
SLENDOOOO#DAC
Draven · ADC
11 / 11 / 6
47.2% KP
39,048
25.1% share
18,755g
253 CS · 8.2/m
LiL TommyG#EUW
Rell · Support
3 / 8 / 18
58.3% KP
10,545
6.8% share
9,945g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
