Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 116 days ago
8 / 6 / 11
K / D / A
70.4%
Kill participation
778.4
Damage / min
16,010g
470.9 gold / min
36
8 placed · 7 cleared
289
8.5 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTwTv Helyanweeee#Jis
Vayne · Top
13 / 9 / 3
41% KP
49,970
34.6% share
17,172g
253 CS · 7.4/m
soloqueue#11111
Kha'Zix · Jungle
4 / 4 / 5
23.1% KP
15,390
10.7% share
17,518g
320 CS · 9.4/m
Naru#0707
Locke · Mid
4 / 6 / 5
23.1% KP
21,157
14.7% share
13,634g
247 CS · 7.3/m
404 Sunatchi#MID
Mel · ADC
17 / 3 / 7
61.5% KP
46,002
31.9% share
18,877g
273 CS · 8/m
cufcuf123#ANTOS
Nautilus · Support
1 / 5 / 17
46.2% KP
11,857
8.2% share
9,991g
21 CS · 0.6/m
Red side
DefeatFlammos#FLM
Warwick · Top
9 / 6 / 7
59.3% KP
17,269
16.2% share
15,662g
203 CS · 6/m
9 minors 1 ivern#ggg
Brand · Jungle
3 / 10 / 14
63% KP
32,403
30.4% share
12,949g
202 CS · 5.9/m
twtv Peng04#NMIXX
Ahri · Mid
8 / 6 / 11
70.4% KP
26,465
24.9% share
16,010g
289 CS · 8.5/m
Killa#MAJI
Ezreal · ADC
6 / 10 / 4
37% KP
21,032
19.8% share
15,498g
280 CS · 8.2/m
ttveminencjasupp#kick
Senna · Support
1 / 7 / 20
77.8% KP
9,266
8.7% share
10,857g
44 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
