Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 115 days ago
9 / 4 / 11
K / D / A
54.1%
Kill participation
1,161.6
Damage / min
12,859g
500.4 gold / min
22
5 placed · 2 cleared
196
7.6 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSlay#4702
Qiyana · Top
4 / 7 / 0
33.3% KP
10,623
16.5% share
11,566g
195 CS · 7.6/m
OLEG INSEC#OLEG
Shyvana · Jungle
1 / 6 / 6
58.3% KP
21,477
33.3% share
10,762g
201 CS · 7.8/m
Fogzy#0000
Akali · Mid
2 / 7 / 0
16.7% KP
14,867
23% share
8,073g
164 CS · 6.4/m
U Shield I KILL#EUW
Aphelios · ADC
5 / 8 / 2
58.3% KP
9,940
15.4% share
12,741g
197 CS · 7.7/m
twitch raiko#KATA
Katarina · Support
0 / 9 / 8
66.7% KP
7,636
11.8% share
7,309g
36 CS · 1.4/m
Red side
Victory404 Sunatchi#MID
Sion · Top
1 / 2 / 5
16.2% KP
13,283
13.9% share
10,600g
249 CS · 9.7/m
Deni Avdija#EUWW
Hecarim · Jungle
13 / 1 / 6
51.4% KP
22,011
23.1% share
15,647g
246 CS · 9.6/m
twtv Peng04#NMIXX
Ahri · Mid
9 / 4 / 11
54.1% KP
29,853
31.3% share
12,859g
196 CS · 7.6/m
GUMADRUXY#NEF
Tristana · ADC
10 / 5 / 10
54.1% KP
24,414
25.6% share
14,755g
242 CS · 9.4/m
Kamus#ANKN
Rakan · Support
4 / 0 / 22
70.3% KP
5,867
6.1% share
9,089g
38 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
