Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 115 days ago
9 / 6 / 4
K / D / A
54.2%
Kill participation
963
Damage / min
12,260g
410.7 gold / min
30
4 placed · 10 cleared
225
7.5 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDrowning#BANK
Varus · Top
7 / 3 / 8
40.5% KP
32,891
26.9% share
13,137g
254 CS · 8.5/m
CROWD OPERATOR#DREAM
Jarvan IV · Jungle
5 / 2 / 23
75.7% KP
19,617
16.1% share
14,090g
207 CS · 6.9/m
ObiDagsYTB#EUW
Locke · Mid
18 / 5 / 5
62.2% KP
33,342
27.3% share
16,916g
235 CS · 7.9/m
jenson#tuti
Kalista · ADC
6 / 8 / 12
48.6% KP
20,933
17.1% share
14,244g
205 CS · 6.9/m
marvins room#EUW2
Neeko · Support
1 / 6 / 19
54.1% KP
15,421
12.6% share
9,195g
46 CS · 1.5/m
Red side
DefeatWhirlwind Yasuo#ttv
Yone · Top
0 / 5 / 4
16.7% KP
15,564
14.4% share
9,180g
198 CS · 6.6/m
Cigar de marex#MRX
Rengar · Jungle
5 / 7 / 5
41.7% KP
18,312
16.9% share
12,570g
203 CS · 6.8/m
twtv Peng04#NMIXX
Ahri · Mid
9 / 6 / 4
54.2% KP
28,747
26.5% share
12,260g
225 CS · 7.5/m
J1HUIV#000
Zeri · ADC
7 / 8 / 8
62.5% KP
32,833
30.3% share
17,645g
275 CS · 9.2/m
Eren#MlD
Nautilus · Support
3 / 11 / 11
58.3% KP
12,916
11.9% share
8,744g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
