Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Defeat
Ranked Solo/Duo · 115 days ago
3 / 7 / 14
K / D / A
50%
Kill participation
475.1
Damage / min
13,533g
398 gold / min
17
7 placed · 3 cleared
247
7.3 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFrank Lundy#AGENT
Jayce · Top
21 / 3 / 7
59.6% KP
87,602
41.1% share
20,675g
287 CS · 8.4/m
Mr Robot#2026
Nocturne · Jungle
6 / 3 / 16
46.8% KP
23,797
11.2% share
16,000g
255 CS · 7.5/m
JHXN#1283
Akali · Mid
8 / 11 / 8
34% KP
37,616
17.7% share
13,538g
213 CS · 6.3/m
Die Twice#chris
Viktor · ADC
6 / 6 / 14
42.6% KP
37,369
17.5% share
15,235g
244 CS · 7.2/m
Patrick Jane#BOO
Pantheon · Support
6 / 11 / 13
40.4% KP
26,720
12.5% share
10,830g
26 CS · 0.8/m
Red side
DefeatROI RESSUSCITÉ#SMURF
Dr. Mundo · Top
5 / 16 / 5
29.4% KP
34,575
27.8% share
13,048g
218 CS · 6.4/m
ReZero#Ram
Shyvana · Jungle
8 / 8 / 9
50% KP
23,077
18.6% share
15,590g
269 CS · 7.9/m
lightcat#ROU
Syndra · Mid
14 / 9 / 6
58.8% KP
30,606
24.6% share
18,681g
211 CS · 6.2/m
twtv Peng04#NMIXX
Jhin · ADC
3 / 7 / 14
50% KP
16,155
13% share
13,533g
247 CS · 7.3/m
Masikinias#VEL
Vel'Koz · Support
4 / 7 / 11
44.1% KP
19,983
16.1% share
10,637g
51 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
