Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 114 days ago
6 / 7 / 5
K / D / A
23.4%
Kill participation
706.4
Damage / min
10,150g
388.1 gold / min
27
7 placed · 3 cleared
162
6.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIn God I Trust#AMEN
Locke · Top
14 / 5 / 6
64.5% KP
28,038
28.6% share
14,903g
199 CS · 7.6/m
twtv shiftlol5#2005
Xin Zhao · Jungle
7 / 11 / 10
54.8% KP
24,270
24.8% share
11,188g
155 CS · 5.9/m
AbbedaggÆ#EUW
Sylas · Mid
7 / 8 / 9
51.6% KP
18,673
19.1% share
11,634g
182 CS · 7/m
I create it anew#DSTRY
Tristana · ADC
3 / 12 / 9
38.7% KP
17,170
17.5% share
10,691g
161 CS · 6.2/m
Corvo Attano#11111
Karma · Support
0 / 11 / 14
45.2% KP
9,742
10% share
6,997g
28 CS · 1.1/m
Red side
Victorytwtv Peng04#NMIXX
Ahri · Top
6 / 7 / 5
23.4% KP
18,472
13.2% share
10,150g
162 CS · 6.2/m
Agurin#DND
Kha'Zix · Jungle
9 / 7 / 8
36.2% KP
20,362
14.6% share
12,563g
206 CS · 7.9/m
SORS EST PARATUS#VISUM
Ryze · Mid
9 / 4 / 10
40.4% KP
30,833
22.1% share
14,367g
248 CS · 9.5/m
SLENDOOOO#DAC
Samira · ADC
17 / 7 / 13
63.8% KP
56,382
40.4% share
19,540g
250 CS · 9.6/m
Galați#77251
Pyke · Support
6 / 6 / 19
53.2% KP
13,620
9.8% share
10,302g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
