Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 114 days ago
8 / 8 / 8
K / D / A
57.1%
Kill participation
800.2
Damage / min
13,658g
390.4 gold / min
43
8 placed · 6 cleared
224
6.4 CS / min
Objective control
4
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatttv ronaldoo#1234
Aurora · Top
2 / 7 / 5
25% KP
27,309
22.9% share
13,014g
272 CS · 7.8/m
TWTV DETDERT#12MAJ
Jarvan IV · Jungle
7 / 4 / 15
78.6% KP
21,318
17.9% share
15,013g
213 CS · 6.1/m
twtv Peng04#NMIXX
Ahri · Mid
8 / 8 / 8
57.1% KP
27,994
23.5% share
13,658g
224 CS · 6.4/m
Lewozu#EUWÄÄ
Lucian · ADC
9 / 5 / 5
50% KP
29,322
24.6% share
17,090g
279 CS · 8/m
eeZaZ#333
Nautilus · Support
2 / 9 / 14
57.1% KP
13,258
11.1% share
10,131g
45 CS · 1.3/m
Red side
VictoryDyenn#2444
Anivia · Top
3 / 4 / 11
42.4% KP
27,325
18.7% share
13,127g
294 CS · 8.4/m
Agurin#DND
Kha'Zix · Jungle
6 / 5 / 13
57.6% KP
26,389
18% share
17,131g
326 CS · 9.3/m
SORS EST PARATUS#VISUM
Tristana · Mid
5 / 6 / 7
36.4% KP
34,051
23.3% share
17,146g
330 CS · 9.4/m
star zall#twtv
Veigar · ADC
11 / 6 / 16
81.8% KP
35,516
24.3% share
18,717g
290 CS · 8.3/m
Annie IRL#Annie
Annie · Support
8 / 7 / 15
69.7% KP
23,150
15.8% share
12,432g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
