Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Victory
Ranked Solo/Duo · 114 days ago
2 / 3 / 9
K / D / A
40.7%
Kill participation
635.8
Damage / min
9,074g
317.1 gold / min
25
13 placed · 0 cleared
162
5.7 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytwtv Peng04#NMIXX
Sion · Top
2 / 3 / 9
40.7% KP
18,195
19% share
9,074g
162 CS · 5.7/m
twtv bismanbo#00000
Qiyana · Jungle
10 / 3 / 5
55.6% KP
21,661
22.6% share
13,820g
196 CS · 6.8/m
indoor fish#EUW
Anivia · Mid
5 / 2 / 3
29.6% KP
15,679
16.4% share
11,772g
249 CS · 8.7/m
LOCKED TF OUT#6802
Draven · ADC
9 / 2 / 6
55.6% KP
32,958
34.4% share
19,179g
296 CS · 10.3/m
Garfield#liz
Thresh · Support
1 / 3 / 19
74.1% KP
7,277
7.6% share
8,978g
29 CS · 1/m
Red side
DefeatPoro with Cookie#EUW
Aurora · Top
9 / 4 / 1
76.9% KP
28,091
32.9% share
14,179g
243 CS · 8.5/m
NattyNatt#2005
Sylas · Jungle
2 / 5 / 5
53.8% KP
16,300
19.1% share
11,644g
215 CS · 7.5/m
J1HUIV#000
Jayce · Mid
1 / 3 / 5
46.2% KP
20,016
23.5% share
11,526g
267 CS · 9.3/m
MetroArcher#EUW
Caitlyn · ADC
1 / 5 / 4
38.5% KP
16,591
19.5% share
11,203g
246 CS · 8.6/m
Mirrai#025
Nautilus · Support
0 / 10 / 7
53.8% KP
4,274
5% share
6,600g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
