Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 114 days ago
10 / 6 / 15
K / D / A
73.5%
Kill participation
984.8
Damage / min
13,932g
500.3 gold / min
28
6 placed · 3 cleared
232
8.3 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHyperion#0200
Yone · Top
5 / 8 / 3
47.1% KP
21,949
25% share
10,705g
199 CS · 7.1/m
NattyNatt#2005
Sylas · Jungle
6 / 8 / 1
41.2% KP
20,728
23.6% share
12,986g
207 CS · 7.4/m
ttv ronaldoo#1234
Twisted Fate · Mid
1 / 9 / 9
58.8% KP
15,573
17.7% share
11,474g
226 CS · 8.1/m
MetroArcher#EUW
Caitlyn · ADC
5 / 4 / 4
52.9% KP
19,608
22.3% share
13,849g
217 CS · 7.8/m
ady hobo cba#kid
Bard · Support
0 / 5 / 9
52.9% KP
10,100
11.5% share
7,095g
29 CS · 1/m
Red side
VictoryBanaBeer#EUW2
Zaahen · Top
3 / 5 / 9
35.3% KP
17,264
16.5% share
10,064g
177 CS · 6.4/m
Kokoro#1206
Nidalee · Jungle
8 / 3 / 12
58.8% KP
22,672
21.7% share
14,069g
234 CS · 8.4/m
twtv Peng04#NMIXX
Ahri · Mid
10 / 6 / 15
73.5% KP
27,428
26.2% share
13,932g
232 CS · 8.3/m
indoor fish#EUW
Tristana · ADC
13 / 2 / 8
61.8% KP
31,710
30.3% share
18,449g
232 CS · 8.3/m
Garfield#liz
Rakan · Support
0 / 1 / 21
61.8% KP
5,634
5.4% share
8,357g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
