Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Defeat
Ranked Solo/Duo · 113 days ago
0 / 11 / 7
K / D / A
38.9%
Kill participation
505.7
Damage / min
8,667g
304.3 gold / min
19
10 placed · 1 cleared
210
7.4 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytwtv ALLXlol#78901
Darius · Top
3 / 6 / 9
38.7% KP
18,673
13.9% share
10,115g
184 CS · 6.5/m
beyto1v9#3131
Jarvan IV · Jungle
3 / 1 / 16
61.3% KP
18,694
13.9% share
12,683g
230 CS · 8.1/m
존재하지 않는 꿈#end
Locke · Mid
14 / 6 / 4
58.1% KP
31,598
23.6% share
12,926g
173 CS · 6.1/m
LOCKED TF OUT#6802
Zeri · ADC
10 / 3 / 7
54.8% KP
50,269
37.5% share
16,895g
297 CS · 10.4/m
LiL TommyG#EUW
Bard · Support
1 / 2 / 23
77.4% KP
14,839
11.1% share
9,457g
19 CS · 0.7/m
Red side
Defeatchasing ghosts#1314
Akali · Top
7 / 3 / 3
55.6% KP
21,291
24.3% share
11,856g
203 CS · 7.1/m
Kokoro#1206
Viego · Jungle
8 / 5 / 6
77.8% KP
22,549
25.7% share
12,833g
203 CS · 7.1/m
twtv Peng04#NMIXX
Sion · Mid
0 / 11 / 7
38.9% KP
14,403
16.4% share
8,667g
210 CS · 7.4/m
Kptn Golden Fist#EUW
Brand · ADC
2 / 9 / 4
33.3% KP
19,578
22.3% share
10,241g
220 CS · 7.7/m
Illumina#Lumi
Nami · Support
1 / 3 / 12
72.2% KP
9,924
11.3% share
7,618g
42 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
