Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 111 days ago
5 / 5 / 10
K / D / A
46.9%
Kill participation
832.5
Damage / min
13,116g
439.9 gold / min
18
6 placed · 0 cleared
228
7.6 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatrace my mind#drake
Rumble · Top
13 / 5 / 6
61.3% KP
38,501
34.6% share
14,191g
197 CS · 6.6/m
legacy#0206
Lee Sin · Jungle
6 / 8 / 5
35.5% KP
16,431
14.7% share
11,783g
194 CS · 6.5/m
c0cky movement#tukan
Locke · Mid
6 / 7 / 6
38.7% KP
21,500
19.3% share
12,655g
204 CS · 6.8/m
eeZaZ#333
Jhin · ADC
4 / 7 / 5
29% KP
21,148
19% share
12,329g
212 CS · 7.1/m
PCS Moule frite#MIAM
Nautilus · Support
2 / 5 / 12
45.2% KP
13,847
12.4% share
8,746g
55 CS · 1.8/m
Red side
Victorytwtv Peng04#NMIXX
Akali · Top
5 / 5 / 10
46.9% KP
24,823
21% share
13,116g
228 CS · 7.6/m
Kusakabe Shinra#win
Kha'Zix · Jungle
5 / 4 / 8
40.6% KP
23,007
19.5% share
13,034g
237 CS · 7.9/m
Yuta Okkotsu#BOAT
Cassiopeia · Mid
5 / 8 / 10
46.9% KP
24,787
21% share
12,516g
227 CS · 7.6/m
Mirrai#025
Kalista · ADC
13 / 8 / 6
59.4% KP
30,016
25.4% share
17,848g
244 CS · 8.2/m
Thumbs Down#4847
Bard · Support
4 / 6 / 24
87.5% KP
15,521
13.1% share
11,596g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
