Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nocturne
Victory
Ranked Solo/Duo · 110 days ago
7 / 1 / 13
K / D / A
51.3%
Kill participation
689.9
Damage / min
13,417g
421.9 gold / min
40
11 placed · 4 cleared
225
7.1 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatYur4ik#UA1
Vayne · Top
4 / 6 / 6
43.5% KP
24,256
23.9% share
12,450g
213 CS · 6.7/m
Michael Jackson#MJWIN
Lee Sin · Jungle
3 / 2 / 12
65.2% KP
14,002
13.8% share
13,507g
239 CS · 7.5/m
twtv laabuk#0124
Malzahar · Mid
8 / 9 / 6
60.9% KP
22,083
21.7% share
13,722g
262 CS · 8.2/m
TwTv LadicusVibe#Vayne
Xerath · ADC
7 / 8 / 7
60.9% KP
26,978
26.6% share
13,172g
211 CS · 6.6/m
Expedition 28#0211
K'Sante · Support
1 / 14 / 8
39.1% KP
14,237
14% share
8,063g
38 CS · 1.2/m
Red side
VictoryAbner#EUW0
Shen · Top
5 / 6 / 14
48.7% KP
17,963
16.7% share
10,206g
140 CS · 4.4/m
twtv Peng04#NMIXX
Nocturne · Jungle
7 / 1 / 13
51.3% KP
21,938
20.4% share
13,417g
225 CS · 7.1/m
MRO#ZKU
Locke · Mid
10 / 7 / 7
43.6% KP
24,934
23.2% share
13,806g
222 CS · 7/m
FNC Upset#0308
Kalista · ADC
16 / 5 / 10
66.7% KP
37,065
34.5% share
20,444g
344 CS · 10.8/m
Chompy#EUW0
Taric · Support
1 / 4 / 28
74.4% KP
5,647
5.3% share
9,929g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
