Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 108 days ago
4 / 8 / 4
K / D / A
53.3%
Kill participation
806
Damage / min
8,244g
343.7 gold / min
5
2 placed · 0 cleared
142
5.9 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTurret Syndrome#HEIM
Heimerdinger · Top
6 / 6 / 4
66.7% KP
27,038
36.9% share
11,939g
193 CS · 8/m
Lapishorcux#EUW
Hecarim · Jungle
3 / 10 / 3
40% KP
11,097
15.2% share
8,897g
162 CS · 6.8/m
twtv Peng04#NMIXX
Ahri · Mid
4 / 8 / 4
53.3% KP
19,331
26.4% share
8,244g
142 CS · 5.9/m
Royeq#Mietk
Lucian · ADC
2 / 5 / 4
40% KP
11,819
16.2% share
9,094g
173 CS · 7.2/m
NotOtakuu#RAWR
Soraka · Support
0 / 10 / 7
46.7% KP
3,895
5.3% share
5,690g
9 CS · 0.4/m
Red side
Victoryguacamole nipple#pvy
Shen · Top
2 / 3 / 10
30.8% KP
8,191
9.7% share
9,290g
169 CS · 7/m
KC Yiken#1111
Sylas · Jungle
15 / 2 / 10
64.1% KP
27,969
33.1% share
13,724g
185 CS · 7.7/m
Whirlwind Yasuo#ttv
Yasuo · Mid
13 / 3 / 10
59% KP
22,801
26.9% share
14,221g
201 CS · 8.4/m
TeaZing#Liebe
Varus · ADC
6 / 5 / 3
23.1% KP
14,549
17.2% share
13,135g
219 CS · 9.1/m
Fluent Lee#EUW33
Karma · Support
3 / 2 / 24
69.2% KP
11,116
13.1% share
9,103g
28 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
