Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 108 days ago
9 / 3 / 7
K / D / A
51.6%
Kill participation
955.2
Damage / min
14,073g
557.7 gold / min
13
4 placed · 1 cleared
222
8.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPLOW KerZes#EUW
Ahri · Top
5 / 5 / 1
42.9% KP
11,897
21.4% share
10,279g
215 CS · 8.5/m
MetroArcher#EUW
Cho'Gath · Jungle
2 / 5 / 6
57.1% KP
9,118
16.4% share
9,002g
152 CS · 6/m
Petrova line#Near
Ekko · Mid
0 / 3 / 4
28.6% KP
8,268
14.9% share
8,542g
203 CS · 8/m
ZYB gen4#KR01
Lucian · ADC
3 / 8 / 3
42.9% KP
13,519
24.3% share
11,179g
207 CS · 8.2/m
Xfioramaster18#lockd
Fiora · Support
4 / 10 / 7
78.6% KP
12,730
22.9% share
10,964g
86 CS · 3.4/m
Red side
VictoryHyperion#0200
Yasuo · Top
3 / 4 / 1
12.9% KP
13,775
15.7% share
11,071g
252 CS · 10/m
Chill1000#larry
Xin Zhao · Jungle
7 / 1 / 5
38.7% KP
14,955
17% share
12,865g
234 CS · 9.3/m
twtv Peng04#NMIXX
Syndra · Mid
9 / 3 / 7
51.6% KP
24,102
27.5% share
14,073g
222 CS · 8.8/m
Exileh8#44444
Mel · ADC
9 / 4 / 7
51.6% KP
22,174
25.3% share
13,857g
251 CS · 9.9/m
clicking forward#12321
Rakan · Support
3 / 2 / 22
80.6% KP
12,712
14.5% share
9,497g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
