Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 107 days ago
9 / 5 / 7
K / D / A
55.2%
Kill participation
884.9
Damage / min
12,948g
465.5 gold / min
16
4 placed · 3 cleared
216
7.8 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAatrox#GANK
Aatrox · Top
2 / 6 / 4
28.6% KP
18,203
19.9% share
8,802g
198 CS · 7.1/m
lifetime#zoer
Rek'Sai · Jungle
6 / 7 / 5
52.4% KP
16,995
18.6% share
11,986g
164 CS · 5.9/m
KAKEGURUI MASHO#SAAAA
Zoe · Mid
6 / 5 / 5
52.4% KP
23,410
25.6% share
11,384g
200 CS · 7.2/m
Sheep on 12#NRS
Ezreal · ADC
6 / 6 / 8
66.7% KP
30,224
33% share
14,813g
270 CS · 9.7/m
WiIIyrex Fanboy#EUW
Taric · Support
1 / 5 / 16
81% KP
2,630
2.9% share
7,772g
41 CS · 1.5/m
Red side
VictoryTWTV KAAGAROO#EUW11
Trundle · Top
4 / 3 / 3
24.1% KP
20,985
22.2% share
14,621g
253 CS · 9.1/m
race my mind#drake
Lee Sin · Jungle
8 / 7 / 5
44.8% KP
18,282
19.3% share
12,508g
181 CS · 6.5/m
twtv Peng04#NMIXX
Ahri · Mid
9 / 5 / 7
55.2% KP
24,614
26% share
12,948g
216 CS · 7.8/m
wx PaoPaoPW#EUW
Aurelion Sol · ADC
8 / 3 / 9
58.6% KP
24,365
25.7% share
12,542g
173 CS · 6.2/m
Hydra#jzbj
Nami · Support
0 / 3 / 16
55.2% KP
6,399
6.8% share
7,892g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
