Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 107 days ago
16 / 8 / 14
K / D / A
63.8%
Kill participation
1,546.5
Damage / min
16,757g
500 gold / min
28
4 placed · 4 cleared
235
7 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZONGO LE DOZO#Kled
Kled · Top
9 / 11 / 12
44.7% KP
32,805
19.3% share
16,610g
241 CS · 7.2/m
Judgement#CN1
Nidalee · Jungle
6 / 10 / 17
48.9% KP
22,598
13.3% share
13,917g
202 CS · 6/m
twtv Peng04#NMIXX
Ahri · Mid
16 / 8 / 14
63.8% KP
51,835
30.5% share
16,757g
235 CS · 7/m
BEAMERBOY#Eboy
Ezreal · ADC
14 / 12 / 12
55.3% KP
52,592
31% share
18,639g
255 CS · 7.6/m
Irode#EUW
Blitzcrank · Support
2 / 10 / 20
46.8% KP
9,905
5.8% share
9,859g
27 CS · 0.8/m
Red side
VictoryGASSY#TROLL
Singed · Top
5 / 10 / 18
45.1% KP
35,486
18.6% share
12,278g
204 CS · 6.1/m
Buggy2v9#EUW
Shaco · Jungle
7 / 5 / 14
41.2% KP
33,743
17.7% share
15,472g
216 CS · 6.4/m
WojtekPDP#WON
Akali · Mid
16 / 13 / 7
45.1% KP
46,968
24.6% share
15,254g
164 CS · 4.9/m
Purple Hyacinth#Aimer
Vayne · ADC
23 / 10 / 8
60.8% KP
64,097
33.5% share
21,511g
239 CS · 7.1/m
detdert mid acc#RANK1
Rell · Support
0 / 9 / 35
68.6% KP
10,796
5.6% share
11,075g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
