Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 107 days ago
11 / 6 / 10
K / D / A
65.6%
Kill participation
876.4
Damage / min
14,527g
502.1 gold / min
28
10 placed · 5 cleared
232
8 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbatuboy#LoTM
Viego · Top
1 / 12 / 3
12.5% KP
6,385
5.6% share
7,040g
101 CS · 3.5/m
sensiz olmaz#recep
Jayce · Jungle
10 / 7 / 9
59.4% KP
30,716
27% share
17,587g
232 CS · 8/m
azur et asmar#paix
Aurelion Sol · Mid
7 / 6 / 15
68.8% KP
30,684
27% share
12,036g
200 CS · 6.9/m
twtv Peng04#NMIXX
Ahri · ADC
11 / 6 / 10
65.6% KP
25,357
22.3% share
14,527g
232 CS · 8/m
Carry#99975
LeBlanc · Support
3 / 7 / 15
56.3% KP
20,584
18.1% share
9,459g
40 CS · 1.4/m
Red side
Victorydetdert mid acc#RANK1
Akali · Top
16 / 4 / 5
55.3% KP
33,867
29.4% share
14,878g
216 CS · 7.5/m
Theocacs#EUW
Jarvan IV · Jungle
7 / 4 / 18
65.8% KP
17,755
15.4% share
14,911g
235 CS · 8.1/m
oliviarodrigofan#MOTOR
Lissandra · Mid
7 / 9 / 6
34.2% KP
27,706
24.1% share
13,567g
240 CS · 8.3/m
Jellyray#Jelli
Miss Fortune · ADC
4 / 8 / 10
36.8% KP
20,162
17.5% share
12,597g
194 CS · 6.7/m
Dekap#EUW
Camille · Support
4 / 7 / 12
42.1% KP
15,693
13.6% share
9,915g
38 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
