Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 106 days ago
6 / 10 / 16
K / D / A
75.9%
Kill participation
1,185.9
Damage / min
12,170g
420.4 gold / min
17
7 placed · 2 cleared
193
6.7 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydasha#eats
Vayne · Top
8 / 7 / 3
37.9% KP
26,213
21% share
13,456g
229 CS · 7.9/m
amikesiknemmulik#futom
Shaco · Jungle
6 / 2 / 13
65.5% KP
27,668
22.1% share
14,845g
262 CS · 9.1/m
twtv Peng04#NMIXX
Ahri · Mid
6 / 10 / 16
75.9% KP
34,333
27.5% share
12,170g
193 CS · 6.7/m
Brevitate Vitae#EUW
Ezreal · ADC
6 / 4 / 6
41.4% KP
24,313
19.4% share
14,117g
248 CS · 8.6/m
Expedition 28#0211
Camille · Support
3 / 10 / 6
31% KP
12,545
10% share
8,486g
50 CS · 1.7/m
Red side
DefeatNano#AFW
Viktor · Top
9 / 4 / 8
51.5% KP
30,271
29% share
13,443g
238 CS · 8.2/m
Koldo#1233
Lee Sin · Jungle
16 / 4 / 10
78.8% KP
27,553
26.4% share
14,778g
192 CS · 6.6/m
Köinzell#000
Sylas · Mid
3 / 13 / 5
24.2% KP
19,613
18.8% share
10,426g
189 CS · 6.5/m
PXS Shy Carry#2026
Seraphine · ADC
0 / 3 / 16
48.5% KP
12,682
12.1% share
10,996g
195 CS · 6.7/m
who is remnant#nenad
Senna · Support
5 / 5 / 16
63.6% KP
14,383
13.8% share
11,100g
69 CS · 2.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
