Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 106 days ago
19 / 5 / 13
K / D / A
76.2%
Kill participation
1,382.7
Damage / min
20,376g
532.2 gold / min
35
6 placed · 8 cleared
293
7.7 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHOPE#EVE
Malphite · Top
6 / 5 / 16
52.4% KP
23,588
15.4% share
13,646g
208 CS · 5.4/m
百折不挠#QSH
Lee Sin · Jungle
10 / 8 / 14
57.1% KP
31,026
20.3% share
16,467g
228 CS · 6/m
twtv Peng04#NMIXX
Ahri · Mid
19 / 5 / 13
76.2% KP
52,936
34.6% share
20,376g
293 CS · 7.7/m
Bossman 7#Sexy
Jhin · ADC
4 / 3 / 17
50% KP
30,931
20.2% share
17,221g
310 CS · 8.1/m
KAKEGURUI MASHO#SAAAA
Seraphine · Support
3 / 8 / 28
73.8% KP
14,435
9.4% share
11,376g
26 CS · 0.7/m
Red side
DefeatAbronissek#IWD
Shen · Top
6 / 9 / 7
44.8% KP
23,753
16.4% share
12,974g
203 CS · 5.3/m
bicas#Faker
Jarvan IV · Jungle
5 / 11 / 11
55.2% KP
13,827
9.6% share
13,623g
239 CS · 6.2/m
Nano#AFW
Jayce · Mid
9 / 7 / 6
51.7% KP
42,695
29.5% share
17,515g
318 CS · 8.3/m
PXS Shy Carry#2026
Ziggs · ADC
6 / 5 / 7
44.8% KP
45,398
31.4% share
18,222g
342 CS · 8.9/m
SeRiN1#EUW
Camille · Support
3 / 10 / 11
48.3% KP
19,057
13.2% share
11,056g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
