Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 103 days ago
4 / 6 / 5
K / D / A
60%
Kill participation
660.4
Damage / min
10,426g
418.4 gold / min
24
5 placed · 6 cleared
207
8.3 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydetdert top acc#RANK1
Ambessa · Top
13 / 1 / 4
58.6% KP
40,971
37.7% share
14,509g
227 CS · 9.1/m
Oguzkhan#D8181
Graves · Jungle
5 / 3 / 8
44.8% KP
18,873
17.4% share
12,795g
234 CS · 9.4/m
Usan sama#z1v9
Locke · Mid
8 / 6 / 3
37.9% KP
22,479
20.7% share
11,117g
153 CS · 6.1/m
regate#EUW12
Karthus · ADC
3 / 4 / 9
41.4% KP
23,385
21.5% share
11,809g
246 CS · 9.9/m
WiIIyrex Fanboy#EUW
Taric · Support
0 / 1 / 16
55.2% KP
2,878
2.7% share
7,755g
46 CS · 1.8/m
Red side
DefeatShourdy#EUW
Ornn · Top
2 / 7 / 3
33.3% KP
12,067
19.8% share
8,188g
188 CS · 7.5/m
SMRADOCH ZICSSI#EUW
Naafiri · Jungle
4 / 4 / 6
66.7% KP
15,390
25.3% share
10,086g
157 CS · 6.3/m
twtv Peng04#NMIXX
Ahri · Mid
4 / 6 / 5
60% KP
16,455
27% share
10,426g
207 CS · 8.3/m
SLENDOOOO#DAC
Draven · ADC
5 / 5 / 3
53.3% KP
12,987
21.3% share
12,426g
221 CS · 8.9/m
Zesptormeridan#HOOK
Thresh · Support
0 / 7 / 7
46.7% KP
3,991
6.6% share
5,756g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
