Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 93 days ago
2 / 1 / 5
K / D / A
63.6%
Kill participation
431.2
Damage / min
9,425g
355.2 gold / min
19
6 placed · 0 cleared
222
8.4 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFrank Lundy#AGENT
Ambessa · Top
5 / 5 / 2
38.9% KP
15,316
25.4% share
10,050g
215 CS · 8.1/m
sknahS#rory
Naafiri · Jungle
5 / 0 / 6
61.1% KP
11,091
18.4% share
11,851g
213 CS · 8/m
Mentalist#Tea
Hwei · Mid
0 / 2 / 8
44.4% KP
8,833
14.6% share
11,811g
285 CS · 10.7/m
Mαster Oogwαy#EUW
Ezreal · ADC
5 / 0 / 7
66.7% KP
17,651
29.3% share
16,581g
301 CS · 11.3/m
kicktv Lymos123#4444
Sylas · Support
3 / 5 / 9
66.7% KP
7,422
12.3% share
8,132g
33 CS · 1.2/m
Red side
Defeatdetdert top acc#RANK1
Gangplank · Top
6 / 5 / 2
72.7% KP
17,362
35.8% share
12,577g
236 CS · 8.9/m
GENERAL detdert#R1GX
Talon · Jungle
0 / 2 / 2
18.2% KP
5,940
12.3% share
10,289g
233 CS · 8.8/m
twtv Peng04#NMIXX
Ahri · Mid
2 / 1 / 5
63.6% KP
11,441
23.6% share
9,425g
222 CS · 8.4/m
Amelia#EUW12
Sivir · ADC
2 / 5 / 1
27.3% KP
7,142
14.7% share
11,013g
239 CS · 9/m
Nano#AFW
Karma · Support
1 / 5 / 5
54.5% KP
6,573
13.6% share
6,918g
38 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
