Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Victory
Ranked Solo/Duo · 79 days ago
6 / 7 / 15
K / D / A
61.8%
Kill participation
1,045.3
Damage / min
14,884g
472.3 gold / min
23
13 placed · 3 cleared
223
7.1 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybro#han03
Yone · Top
9 / 3 / 11
58.8% KP
47,948
32.3% share
17,708g
305 CS · 9.7/m
GENERAL detdert#R1GX
Diana · Jungle
7 / 6 / 13
58.8% KP
26,512
17.8% share
14,125g
222 CS · 7/m
Absolve#SPRTS
Akshan · Mid
8 / 4 / 8
47.1% KP
25,373
17.1% share
13,713g
248 CS · 7.9/m
twtv Peng04#NMIXX
Hwei · ADC
6 / 7 / 15
61.8% KP
32,943
22.2% share
14,884g
223 CS · 7.1/m
Idkaname#7428
Pantheon · Support
4 / 10 / 13
50% KP
15,867
10.7% share
10,059g
24 CS · 0.8/m
Red side
DefeatKiki#MATES
Sion · Top
3 / 5 / 7
33.3% KP
16,084
16.9% share
11,037g
224 CS · 7.1/m
KC Yiken#1111
Volibear · Jungle
9 / 7 / 12
70% KP
23,099
24.3% share
13,812g
196 CS · 6.2/m
KC NEXT MIDKING#PANDA
Yasuo · Mid
3 / 7 / 12
50% KP
24,989
26.2% share
13,203g
299 CS · 9.5/m
Faith#6000
Locke · ADC
10 / 6 / 2
40% KP
18,727
19.7% share
13,988g
191 CS · 6.1/m
Sunfyre#Gold
Elise · Support
5 / 10 / 10
50% KP
12,308
12.9% share
11,311g
47 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
