Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 72 days ago
5 / 5 / 6
K / D / A
47.8%
Kill participation
859.2
Damage / min
11,579g
439.7 gold / min
15
6 placed · 4 cleared
225
8.5 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCruncyWM#TW TV
Sylas · Top
7 / 3 / 7
36.8% KP
25,814
19.3% share
12,128g
182 CS · 6.9/m
egemenlolmacera#avel
Jayce · Jungle
9 / 4 / 8
44.7% KP
24,108
18% share
14,961g
228 CS · 8.7/m
Yozora#211
Tristana · Mid
11 / 3 / 5
42.1% KP
34,000
25.5% share
15,599g
269 CS · 10.2/m
motjaaa#00000
Viktor · ADC
9 / 8 / 16
65.8% KP
37,710
28.2% share
15,091g
217 CS · 8.2/m
TF AON#TOTO
Galio · Support
2 / 5 / 18
52.6% KP
11,959
9% share
9,566g
33 CS · 1.3/m
Red side
Defeattowhat#EUW
Anivia · Top
4 / 7 / 4
34.8% KP
14,944
17.4% share
11,084g
216 CS · 8.2/m
TwTv RustySniper#Aura
Jarvan IV · Jungle
7 / 10 / 10
73.9% KP
15,553
18.1% share
11,666g
153 CS · 5.8/m
twtv Peng04#NMIXX
Ahri · Mid
5 / 5 / 6
47.8% KP
22,626
26.4% share
11,579g
225 CS · 8.5/m
Évangelyne#BELGE
Jhin · ADC
4 / 7 / 4
34.8% KP
20,045
23.4% share
11,705g
226 CS · 8.6/m
ego therapy#1337
Bard · Support
3 / 9 / 17
87% KP
12,600
14.7% share
8,622g
13 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
