Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 70 days ago
13 / 6 / 13
K / D / A
57.8%
Kill participation
1,235.4
Damage / min
16,123g
460.4 gold / min
31
3 placed · 7 cleared
247
7.1 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRaiderGO#TWTV1
Darius · Top
12 / 7 / 7
65.5% KP
37,386
27.9% share
16,356g
267 CS · 7.6/m
Nasser#RM3
Wukong · Jungle
5 / 8 / 14
65.5% KP
24,750
18.5% share
14,677g
230 CS · 6.6/m
Blackhero1#EUW
Fizz · Mid
6 / 9 / 11
58.6% KP
24,962
18.6% share
15,312g
225 CS · 6.4/m
TheRoyalKanin#EUW
Ziggs · ADC
6 / 8 / 11
58.6% KP
39,698
29.6% share
16,117g
271 CS · 7.7/m
Shaolint Nunu#00000
Shen · Support
0 / 13 / 13
44.8% KP
7,112
5.3% share
8,840g
32 CS · 0.9/m
Red side
VictoryEWI Vizicsacsi#TOP
Rumble · Top
9 / 9 / 16
55.6% KP
42,821
27.5% share
14,372g
212 CS · 6.1/m
legacy#0206
Lee Sin · Jungle
11 / 4 / 19
66.7% KP
31,843
20.5% share
16,672g
239 CS · 6.8/m
twtv Peng04#NMIXX
Ahri · Mid
13 / 6 / 13
57.8% KP
43,261
27.8% share
16,123g
247 CS · 7.1/m
MathisV#ARCHE
Yasuo · ADC
10 / 4 / 9
42.2% KP
27,749
17.8% share
18,523g
319 CS · 9.1/m
Greed#1031
Alistar · Support
2 / 6 / 32
75.6% KP
9,786
6.3% share
11,379g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
