Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Singed
Defeat
Ranked Flex · 67 days ago
4 / 11 / 10
K / D / A
77.8%
Kill participation
962.6
Damage / min
8,523g
399.8 gold / min
9
5 placed · 0 cleared
104
4.9 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKristijanKingo#EUW
Urgot · Top
15 / 3 / 5
33.3% KP
24,263
25.8% share
13,310g
175 CS · 8.2/m
Yastard#EUW
Kayn · Jungle
19 / 1 / 12
51.7% KP
22,832
24.3% share
13,672g
170 CS · 8/m
Prophet Inside#ins
Sylas · Mid
8 / 7 / 17
41.7% KP
18,874
20.1% share
9,238g
109 CS · 5.1/m
Ssizyu#EUW
Xerath · ADC
15 / 3 / 14
48.3% KP
22,264
23.7% share
11,391g
117 CS · 5.5/m
VanPersie#RVP29
Thresh · Support
3 / 4 / 19
36.7% KP
5,868
6.2% share
7,384g
17 CS · 0.8/m
Red side
Defeattwtv Peng04#NMIXX
Singed · Top
4 / 11 / 10
77.8% KP
20,520
33.6% share
8,523g
104 CS · 4.9/m
Lieutenant grill#sussy
Talon · Jungle
5 / 9 / 6
61.1% KP
10,785
17.7% share
9,025g
116 CS · 5.4/m
detderts admiral#BILLY
Amumu · Mid
4 / 8 / 4
44.4% KP
11,194
18.4% share
6,784g
103 CS · 4.8/m
jenaissante#EUW
Yasuo · ADC
2 / 21 / 1
16.7% KP
12,408
20.3% share
4,965g
68 CS · 3.2/m
GENERAL detdert#R1GX
Warwick · Support
3 / 11 / 4
38.9% KP
6,082
10% share
5,977g
29 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
