Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Warwick
Defeat
Ranked Flex · 67 days ago
6 / 10 / 5
K / D / A
55%
Kill participation
763.1
Damage / min
9,160g
426.4 gold / min
12
7 placed · 0 cleared
121
5.6 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryalfaag#EUW
Teemo · Top
9 / 6 / 12
40.4% KP
28,344
26.3% share
11,710g
167 CS · 7.8/m
SHF Xkorpiom#shine
Viego · Jungle
12 / 2 / 3
28.8% KP
17,277
16% share
11,063g
168 CS · 7.8/m
Delomura#NEVER
Akali · Mid
10 / 3 / 3
25% KP
22,007
20.4% share
10,298g
177 CS · 8.2/m
TTV RyuX LOL#1650
Tristana · ADC
18 / 7 / 4
42.3% KP
31,248
29% share
16,651g
190 CS · 8.8/m
SHF DjHugo#EUW
Blitzcrank · Support
3 / 2 / 23
50% KP
8,904
8.3% share
8,156g
14 CS · 0.7/m
Red side
Defeattwtv Peng04#NMIXX
Warwick · Top
6 / 10 / 5
55% KP
16,395
29.4% share
9,160g
121 CS · 5.6/m
Lieutenant grill#sussy
Talon · Jungle
5 / 10 / 6
55% KP
14,070
25.3% share
8,351g
112 CS · 5.2/m
detderts admiral#BILLY
Trundle · Mid
3 / 10 / 3
30% KP
12,151
21.8% share
7,423g
115 CS · 5.4/m
GENERAL detdert#R1GX
Locke · ADC
5 / 10 / 2
35% KP
9,157
16.4% share
9,516g
136 CS · 6.3/m
jenaissante#EUW
Yuumi · Support
1 / 12 / 9
50% KP
3,901
7% share
6,001g
29 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
