Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Victory
Ranked Solo/Duo · 63 days ago
6 / 1 / 9
K / D / A
46.9%
Kill participation
1,079.2
Damage / min
11,639g
445.9 gold / min
14
6 placed · 1 cleared
202
7.7 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytwtv Peng04#NMIXX
Sion · Top
6 / 1 / 9
46.9% KP
28,167
25.2% share
11,639g
202 CS · 7.7/m
i cnat spel#777
Karthus · Jungle
8 / 5 / 11
59.4% KP
34,303
30.7% share
13,672g
244 CS · 9.3/m
CruncyWM#TW TV
Sylas · Mid
14 / 1 / 6
62.5% KP
25,306
22.6% share
12,380g
158 CS · 6.1/m
Next Gattouz#1234
Jinx · ADC
3 / 7 / 12
46.9% KP
16,074
14.4% share
11,495g
196 CS · 7.5/m
GXI Dictator#30K
Thresh · Support
1 / 3 / 24
78.1% KP
7,988
7.1% share
8,805g
29 CS · 1.1/m
Red side
DefeatLost purpose#evlyn
Nasus · Top
3 / 7 / 1
23.5% KP
16,066
19.1% share
10,941g
214 CS · 8.2/m
GENERAL detdert#R1GX
Talon · Jungle
2 / 5 / 4
35.3% KP
11,224
13.4% share
10,031g
218 CS · 8.4/m
Mazs#EUW
Ryze · Mid
4 / 6 / 4
47.1% KP
30,000
35.7% share
10,532g
230 CS · 8.8/m
KC NEXT ADKING#EUW
Jhin · ADC
5 / 6 / 6
64.7% KP
16,452
19.6% share
12,706g
239 CS · 9.2/m
my turning point#2025
Bard · Support
3 / 8 / 8
64.7% KP
10,208
12.2% share
7,717g
11 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
