Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 58 days ago
7 / 9 / 7
K / D / A
53.8%
Kill participation
849.2
Damage / min
13,466g
412 gold / min
19
4 placed · 2 cleared
189
5.8 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
3
Inhibitors
1
Herald
0
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFaetski#Hera
Ornn · Top
5 / 5 / 17
52.4% KP
17,382
11.5% share
11,691g
172 CS · 5.3/m
EMPEROR AGURIN#ROYAL
Kha'Zix · Jungle
13 / 7 / 16
69% KP
43,076
28.4% share
17,556g
252 CS · 7.7/m
Alex Consani#EUW3
Ryze · Mid
12 / 6 / 17
69% KP
44,783
29.5% share
14,530g
208 CS · 6.4/m
revelation39#369
Kalista · ADC
12 / 4 / 17
69% KP
37,769
24.9% share
20,440g
318 CS · 9.7/m
ShadowZerô#2805
Soraka · Support
0 / 4 / 32
76.2% KP
8,607
5.7% share
10,350g
39 CS · 1.2/m
Red side
Defeattwtv Peng04#NMIXX
Akali · Top
7 / 9 / 7
53.8% KP
27,754
18.8% share
13,466g
189 CS · 5.8/m
Thorfinn#22032
Lee Sin · Jungle
6 / 8 / 13
73.1% KP
29,190
19.7% share
16,095g
261 CS · 8/m
STICKYFINGER#ARI
Galio · Mid
4 / 11 / 12
61.5% KP
29,429
19.9% share
11,975g
249 CS · 7.6/m
Low Tier God#6802
Yunara · ADC
9 / 7 / 7
61.5% KP
50,184
33.9% share
19,049g
293 CS · 9/m
alvarooo#000
Lulu · Support
0 / 7 / 17
65.4% KP
11,419
7.7% share
8,700g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
