Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 51 days ago
13 / 1 / 9
K / D / A
57.9%
Kill participation
1,238.3
Damage / min
13,362g
521.6 gold / min
28
2 placed · 10 cleared
198
7.7 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytwtvjvmei#HELLO
Ambessa · Top
10 / 3 / 3
34.2% KP
22,394
23.7% share
13,001g
219 CS · 8.5/m
TwTv Wakunya#SKAJG
Skarner · Jungle
7 / 3 / 4
28.9% KP
9,559
10.1% share
10,972g
190 CS · 7.4/m
twtv Peng04#NMIXX
Ahri · Mid
13 / 1 / 9
57.9% KP
31,720
33.6% share
13,362g
198 CS · 7.7/m
FNC Upset#0308
Jhin · ADC
5 / 5 / 10
39.5% KP
21,876
23.2% share
12,100g
197 CS · 7.7/m
ShadowZerô#2805
Soraka · Support
3 / 6 / 23
68.4% KP
8,935
9.5% share
9,253g
24 CS · 0.9/m
Red side
DefeatRaiderGO#TWTV1
Darius · Top
2 / 7 / 3
27.8% KP
14,105
14.7% share
10,691g
223 CS · 8.7/m
G2 SkewMond#3327
Pantheon · Jungle
9 / 7 / 2
61.1% KP
21,749
22.7% share
12,137g
187 CS · 7.3/m
twtv laabuk#0124
Malzahar · Mid
2 / 5 / 3
27.8% KP
25,578
26.7% share
9,339g
214 CS · 8.4/m
MetroArcher#EUW
Caitlyn · ADC
3 / 11 / 4
38.9% KP
22,549
23.5% share
10,419g
168 CS · 6.6/m
G2 Labrov#8085
Lux · Support
2 / 8 / 7
50% KP
11,783
12.3% share
7,521g
39 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
