Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 48 days ago
3 / 6 / 21
K / D / A
63.2%
Kill participation
441.7
Damage / min
9,624g
340.3 gold / min
82
34 placed · 6 cleared
43
1.5 CS / min
Objective control
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatShe ball#Looca
Ornn · Top
7 / 7 / 10
54.8% KP
18,164
16.8% share
10,664g
138 CS · 4.9/m
SMRADOCH ZICSSI#EUW
Lee Sin · Jungle
6 / 4 / 10
51.6% KP
17,333
16% share
12,849g
200 CS · 7.1/m
Usan sama#z1v9
Sylas · Mid
1 / 6 / 6
22.6% KP
14,681
13.5% share
8,713g
175 CS · 6.2/m
Jezu#KR01
Tristana · ADC
6 / 10 / 7
41.9% KP
24,317
22.4% share
13,077g
224 CS · 7.9/m
OLEG INSEC#OLEG
Elise · Support
11 / 11 / 7
58.1% KP
33,869
31.3% share
11,901g
18 CS · 0.6/m
Red side
Victorystardewvalley67#EUW
Olaf · Top
8 / 5 / 8
42.1% KP
35,013
26.8% share
13,227g
216 CS · 7.6/m
Thorfinn#22032
Nidalee · Jungle
12 / 5 / 12
63.2% KP
21,815
16.7% share
15,189g
205 CS · 7.2/m
19helforca03#EUW
Azir · Mid
6 / 8 / 8
36.8% KP
30,960
23.7% share
12,076g
213 CS · 7.5/m
Jopa#1WAY
Ashe · ADC
9 / 7 / 12
55.3% KP
30,604
23.4% share
15,385g
227 CS · 8/m
twtv Peng04#NMIXX
Seraphine · Support
3 / 6 / 21
63.2% KP
12,493
9.5% share
9,624g
43 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
