Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 48 days ago
2 / 8 / 8
K / D / A
30.3%
Kill participation
644.3
Damage / min
15,028g
390.8 gold / min
27
5 placed · 8 cleared
336
8.7 CS / min
Objective control
3
Dragons
3
Baron
14
Towers
5
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryILIANE BESSA#222
Jayce · Top
10 / 6 / 12
55% KP
49,139
22.8% share
17,897g
245 CS · 6.4/m
Thorfinn#22032
Lee Sin · Jungle
11 / 7 / 14
62.5% KP
33,191
15.4% share
19,428g
294 CS · 7.6/m
what if you fly#5424
Syndra · Mid
5 / 6 / 10
37.5% KP
41,751
19.4% share
15,861g
311 CS · 8.1/m
Jopa#1WAY
Sivir · ADC
10 / 6 / 14
60% KP
71,372
33.1% share
23,196g
404 CS · 10.5/m
CristinaFerreira#PT1
Seraphine · Support
4 / 9 / 27
77.5% KP
20,250
9.4% share
12,999g
30 CS · 0.8/m
Red side
DefeatSwiT#ZEUS
Yorick · Top
9 / 8 / 9
54.5% KP
30,392
21.6% share
20,755g
335 CS · 8.7/m
OLEG INSEC#OLEG
Cho'Gath · Jungle
8 / 9 / 7
45.5% KP
23,524
16.7% share
15,889g
241 CS · 6.3/m
twtv Peng04#NMIXX
Ahri · Mid
2 / 8 / 8
30.3% KP
24,775
17.6% share
15,028g
336 CS · 8.7/m
KC NEXT ADKING#EUW
Jhin · ADC
12 / 7 / 10
66.7% KP
46,846
33.3% share
23,771g
387 CS · 10.1/m
kiss in rain#alex
Sona · Support
2 / 8 / 16
54.5% KP
15,284
10.9% share
11,373g
57 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
