Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Defeat
Ranked Solo/Duo · 43 days ago
2 / 7 / 5
K / D / A
46.7%
Kill participation
562.2
Damage / min
10,050g
410.5 gold / min
14
8 placed · 1 cleared
181
7.4 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSpoodersussi#1352
Gnar · Top
4 / 6 / 5
60% KP
18,076
24.7% share
10,599g
216 CS · 8.8/m
GENERAL detdert#R1GX
Vi · Jungle
0 / 7 / 4
26.7% KP
6,239
8.5% share
7,749g
154 CS · 6.3/m
twtv Peng04#NMIXX
Seraphine · Mid
2 / 7 / 5
46.7% KP
13,765
18.8% share
10,050g
181 CS · 7.4/m
sad and bad#00000
Jhin · ADC
5 / 6 / 1
40% KP
13,177
18% share
9,991g
188 CS · 7.7/m
littlenerdywimp#MOMMY
Senna · Support
4 / 8 / 7
73.3% KP
22,062
30.1% share
9,001g
28 CS · 1.1/m
Red side
VictoryGo Ha Go Ha#EUW
Olaf · Top
4 / 2 / 1
14.7% KP
11,023
12.2% share
10,557g
195 CS · 8/m
race my mind#drake
Lee Sin · Jungle
9 / 3 / 17
76.5% KP
22,368
24.9% share
13,492g
201 CS · 8.2/m
Boda#win
Sylas · Mid
13 / 2 / 11
70.6% KP
33,777
37.5% share
14,672g
213 CS · 8.7/m
Phreak#EUW67
Twisted Fate · ADC
8 / 4 / 5
38.2% KP
18,452
20.5% share
14,293g
200 CS · 8.2/m
Twitch Aegonxlol#AKALI
Milio · Support
0 / 4 / 17
50% KP
4,383
4.9% share
7,539g
29 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
