Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 39 days ago
8 / 1 / 13
K / D / A
80.8%
Kill participation
748
Damage / min
11,931g
531.1 gold / min
12
8 placed · 1 cleared
186
8.3 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLesbian princess#UwU
Singed · Top
1 / 3 / 0
14.3% KP
10,429
29% share
8,198g
223 CS · 9.9/m
Michiel deRuyter#NLNLN
Jarvan IV · Jungle
2 / 7 / 0
28.6% KP
4,807
13.4% share
7,339g
122 CS · 5.4/m
ÑoIdor Fëanor#EUW
Veigar · Mid
1 / 3 / 1
28.6% KP
7,638
21.3% share
7,637g
186 CS · 8.3/m
Phreak#EUW67
Twisted Fate · ADC
1 / 5 / 2
42.9% KP
9,063
25.2% share
9,866g
194 CS · 8.6/m
Twitch Aegonxlol#AKALI
Milio · Support
2 / 8 / 1
42.9% KP
3,995
11.1% share
5,864g
22 CS · 1/m
Red side
VictoryTTVEmploid#EUW75
Gangplank · Top
2 / 1 / 7
34.6% KP
10,642
17.2% share
11,707g
217 CS · 9.7/m
detdert jg acc#RANK1
Ambessa · Jungle
8 / 2 / 5
50% KP
10,215
16.5% share
13,762g
228 CS · 10.1/m
Blackhero1#EUW
Fizz · Mid
6 / 0 / 7
50% KP
17,007
27.5% share
10,948g
208 CS · 9.3/m
twtv Peng04#NMIXX
Seraphine · ADC
8 / 1 / 13
80.8% KP
16,806
27.2% share
11,931g
186 CS · 8.3/m
memotherapy#EUW
Bard · Support
2 / 4 / 17
73.1% KP
7,116
11.5% share
7,603g
11 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
