Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 36 days ago
4 / 2 / 12
K / D / A
47.1%
Kill participation
802.7
Damage / min
11,296g
453 gold / min
33
5 placed · 4 cleared
230
9.2 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMirrorball#Top
Gnar · Top
2 / 6 / 0
14.3% KP
15,840
24.6% share
8,443g
183 CS · 7.3/m
Sinerias#EUW
Master Yi · Jungle
3 / 6 / 4
50% KP
11,808
18.4% share
10,234g
193 CS · 7.7/m
Marek Brazda1#DOG
Locke · Mid
7 / 7 / 3
71.4% KP
17,628
27.4% share
12,580g
196 CS · 7.9/m
TakeSet sama#srhy
Zeri · ADC
2 / 9 / 6
57.1% KP
13,682
21.3% share
9,853g
206 CS · 8.3/m
ANB Theocucs#Goat
Yuumi · Support
0 / 6 / 11
78.6% KP
5,330
8.3% share
6,740g
19 CS · 0.8/m
Red side
Victorytwtvjvmei#HELLO
Camille · Top
13 / 2 / 1
41.2% KP
23,236
28.8% share
13,628g
189 CS · 7.6/m
twtv Dismiss2#1079
Ekko · Jungle
6 / 3 / 4
29.4% KP
11,176
13.9% share
12,023g
215 CS · 8.6/m
twtv Peng04#NMIXX
Ahri · Mid
4 / 2 / 12
47.1% KP
20,013
24.8% share
11,296g
230 CS · 9.2/m
I want to be at#peace
Lucian · ADC
11 / 5 / 6
50% KP
22,572
28% share
14,067g
231 CS · 9.3/m
Kral Batuuu#kral
Milio · Support
0 / 2 / 19
55.9% KP
3,652
4.5% share
8,215g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
