Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Victory
Ranked Solo/Duo · 36 days ago
3 / 4 / 7
K / D / A
34.5%
Kill participation
611.5
Damage / min
11,487g
417 gold / min
24
9 placed · 2 cleared
226
8.2 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatG2 SkewMond#3327
Olaf · Top
8 / 5 / 1
45% KP
30,934
28.8% share
13,751g
224 CS · 8.1/m
Rabble Arouser#EUW
Kha'Zix · Jungle
3 / 7 / 5
40% KP
24,601
22.9% share
10,512g
166 CS · 6/m
twitch Sixten#Bosse
Aurora · Mid
7 / 6 / 4
55% KP
28,488
26.5% share
11,482g
224 CS · 8.1/m
MagiFelix5#EUW
Sivir · ADC
2 / 8 / 6
40% KP
13,519
12.6% share
10,140g
186 CS · 6.8/m
Sleepin all Day#EUW
Thresh · Support
0 / 3 / 11
55% KP
9,815
9.1% share
7,097g
25 CS · 0.9/m
Red side
Victorytwtv Peng04#NMIXX
Sion · Top
3 / 4 / 7
34.5% KP
16,847
16.2% share
11,487g
226 CS · 8.2/m
Gacha Gamer#EUW
Cho'Gath · Jungle
9 / 3 / 8
58.6% KP
23,692
22.8% share
14,129g
226 CS · 8.2/m
faker baIIsack#0000
Syndra · Mid
7 / 4 / 8
51.7% KP
20,922
20.1% share
12,373g
214 CS · 7.8/m
Mercy9#4918
Draven · ADC
8 / 7 / 6
48.3% KP
33,095
31.8% share
15,958g
214 CS · 7.8/m
G2 Labrov#8085
Blitzcrank · Support
2 / 2 / 19
72.4% KP
9,536
9.2% share
9,069g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
