Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 36 days ago
6 / 1 / 11
K / D / A
41.5%
Kill participation
883.6
Damage / min
11,036g
459.5 gold / min
15
2 placed · 4 cleared
180
7.5 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorychenzelot#LOT
Tryndamere · Top
11 / 2 / 7
43.9% KP
18,126
16.6% share
14,631g
272 CS · 11.3/m
vley#balls
Sylas · Jungle
5 / 3 / 9
34.1% KP
14,110
12.9% share
11,154g
176 CS · 7.3/m
twtv Peng04#NMIXX
Ahri · Mid
6 / 1 / 11
41.5% KP
21,220
19.4% share
11,036g
180 CS · 7.5/m
ANDA#RIEL
Kalista · ADC
17 / 5 / 8
61% KP
44,274
40.5% share
15,505g
204 CS · 8.5/m
KindheartedQueen#Gentl
Janna · Support
2 / 5 / 23
61% KP
11,496
10.5% share
8,409g
20 CS · 0.8/m
Red side
DefeatNothing much#EUW
Gnar · Top
1 / 12 / 2
18.8% KP
15,464
17.9% share
7,262g
158 CS · 6.6/m
Gacha Gamer#EUW
Cho'Gath · Jungle
7 / 5 / 3
62.5% KP
15,790
18.3% share
11,488g
176 CS · 7.3/m
faker baIIsack#0000
Syndra · Mid
4 / 4 / 2
37.5% KP
21,570
25% share
10,178g
210 CS · 8.7/m
Garfield#liz
Yunara · ADC
4 / 11 / 6
62.5% KP
22,164
25.7% share
11,481g
189 CS · 7.9/m
TwTv Lathyrus#EUW01
Bard · Support
0 / 9 / 12
75% KP
11,351
13.1% share
7,070g
31 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
